At the end of the project my scene/level looked like this.
![]() |
Scene after 3 weeks. |
I took a few days out to re pack the uv's and re texture some of the assets. I also added a post processing volume to set a better mood than the one I previously had, along with a height fog volume to enhance that also. The water needed work to. Because I changed the mood of the scene slightly, it looked off, so I tinkered about with it. The finished water isn't exactly what I wanted but its pretty close. But the main change that I implemented was the grass. For the first grass I made I hand painted a blade and created a tuft in 3ds max, which didn't look right. Afterwards I realising there was a better, more efficient way, which included projecting a series of blades onto a plane and instancing that into a cluster of grass. It took a while to get right, but it was more than worth it for the contrasting outcome. Another foliage eement I changed was the ivy, before I made 2 individual sections to place on the front wall, but I soon realised thats really inefficient. So I looked into what industry do and slit them up into 2 small variations, a straight piece and a 9 degree andle section for use all over the level, not just the front wall.
![]() |
Final final hand in. |
The final final outcome is so much better in terms of efficiency, texture quality, overall feel, colours and lighting. I still feel I could improve this further with time. The noticeable improvements I could make include, the foliage on the tree, I would implement the same method I used for the grass if I was to do it again, I could also work into the water a bit more, for a more convincing water feel. I would also have liked to layout the level a bit better, so instead of it being a floating rectangular level, I would have liked to lay it out in such a way that It would appear to be a section of a game. An obvious way would be to section it off within a rocky crevice. But overall I am happy with the outcome I have produced and the processes I've learnt throughout the project.
No comments:
Post a Comment