This week has flown by with the completion of modelling and unwrapping and a start on texturing within substance painter. I've had some crit off of Stas and Mike K which I've worked on to improve my project further.
Modelling was complete pretty quickly, or so I thought until I got to texturing. Which led me onto the layout of the ground.
Previous layout with new texture. |
The plan was to have the ground a tarmac tile, with double yellows around the edge, and a small drainage indent in the ground leading to a drainage grate. When I applied a tiling texture too it, I realised the colour was too bland, and the work I would have to put into lining everything up wouldn't be worth it in the end. It also might not look particularly good either. So I went back to the model and altered the ground to a slab layout, covering the pavement. Giving a difference between it and the road. To do this I had to alter the UV slightly as well, but not by much.
New layout. |
Texturing also got me thinking more about the colour scheme of the scene. I originally wasn't sure of the pallet, all I wanted was a few select colours that worked well together. I started with the brickwork and worked from there. The bricks and plaster had a red tone to them. So I decided to go for a blue opposing colour for the trim. Now I'm also thinking I might do something like a split complementary or a triad colour scheme. Making the signs or other small assets purple or pink.
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Current colour pallet and further dev. |
When Mike came over he suggested toning down the plaster saturation, as it covers a large surface area. Along with making smaller assets pop a little more. This gives the scenes pallet a more harmonious feel. He also recommended I scale the 512 texture of plaster down to give me more room to work with in terms of blend mapping the floor etc.
End of the week. |
When it came to unwrapping, I've tried my best to pack the UV as tightly as possible, although I still have some gaps here and there. I also split one of the 4 1024x1024's up into 2 tilables and a half texture sheet 1024x512. But overall I'm happy with how far my texture sheet packing has come since the start of the year.
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Half unwrap. |
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