A lot of people were, lets just say miffed, to find out they were in a group with people they didn't know, or didn't like, or because they just wanted to work alone. But personally I think its great practice for our future career in the industry. When we don't necessarily get to pick who we work with either. Half of my team for this project I don't think I'd really talked to before, so this was a good opportunity to get some practice in, and I'm feeling good about it. The teams looking good and I'm full of energy, LETS DO THIS!
Initial ideas. |
So far our idea is to make more of an interactive experience, rather than a game, based on the inspirations of Lewis Carroll, and that's all i'm going to say for now, no spoilers. Our idea still isn't set in stone, but i'd say we have a solid start.
Me and Andy have been working on a layout of the level and working through iterations to figure out what path would work best. Andy drew out the ideas and I put the basic shape in UE4 to see if it worked well.
We were also talking about taking a trip to Oxford next week to get some reference first hand, rather than using secondary research we find somewhere else. Not sure how were getting there yet, but we'll find a way!
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