Initially this week I continued modelling my unique buildings to flesh out the level some more. I worked into the hotel style building, working form my concept, and then moved onto the mechanics, also working form my concept.
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Hotel. |
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Mechanics. |
After a bit of modelling I moved onto the market. But I needed a more visual representation of what It could look like so I threw up some quick basic concepts from screenshots of where the level's at now. All the concepts follow on from each other in a circle from the centre of the market.
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Gun/clothes stalls. |
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Butchers. |
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Leading to ship. |
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Bar. |
Here's what I ended up with after a bit of populating. I'm still working into it obviously, but it's all coming together nicely. The canopy's I'm particularly proud of as I used marvelous designer to make the material that drapes over them. Followed by a quick retopolgise in zbrush attached back down to the low poly bars and then imported into UE4 ready for baking onto and an alpha implemented.
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An up to date look at the market. |
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Marvelous Designer tarps. |
I've still got loads of cloth work to add to the market. I also need something to break up the long straight geometric shapes. Such as hanging wires and possibly some flags or something.
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