Before I started with my albedo map I had to decide on a colour from one of my many colour pallets. It was a hard call, but in the end I felt he looked right as a typical green frog, but to mix it up a little I gave him some darker green spots with bright outlines, but only down one side of his body. As a bounty hunter I decided he wouldn't look right with brightly coloured skin. Yes he would be intimidating, especially as that would insinuate hes highly poisonous. But it eliminated other things from his agenda, such as his ability to sneak around unnoticed. If I was to make the second character I could give him similar colours to poison dart frog. Typically its the smaller frogs who have bright colours to ward off predators, so it could be interesting to see a large frog with them.
As with all projects now, we use PBR (Physical based rendering). Which consists of an albedo, metalness, roughness and of course a normal map, starting with a height map.
Normal/roughness/metalness and albedo maps. |
I'm happy with how the textures turned out, but I still feel I could have done much better in terms of the face.
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