We were making some last minute changes and adding a few texture sheets. The idea was to have the project finished 2 weeks ago, but thanks to the suggestion of my mentor Dan, I gave myself a 2 week buffer at the end. And thank god I did. The texturing took a little longer than originally intended and we encountered a few other problems like decals, grass, crashes, loss of files etc.
Jakes final versions of the characters were imported and placed after he tested them in a previous engine file a week or 2 ago. The animations ran smoothly aside from one mishap which was easily fixed. One character sits in the centre of the market, a nice start to your journey through the environment. The second is at the end of a dark tunnel on your way to the ship zone. I particularly like this one as you pass through the dark tunnel to only be illuminated by Jakes character at the end with his emissive backpack sign.
Jakes female character. |
Jakes teenage merchant character. |
Prior to this the changes I made included tweaking a few light maps and light map channels. Moving certain assets to avoid people getting out of the map. Adding collisions to the wire fence, which was previously removed to help mobility when testing, along with the wall collision. One mesh didn't have any smoothing groups on it because I hadn't reimported it in ages. Along with the finalised housekeeping of putting meshes in their desired folders and naming conventions etc. All was fixed!
With working in a group its a lot harder to get everything planned down to a T. You're always going to encounter problems and when it comes to fixing things at the end it's very time consuming. If we all have a few tweaks, and everyone wants the engine file at once. It feels like ages before its your turn. But in the end we all got things done and handed in on time. We may not have everything we want in the final version and they'll always be tweaks to improve your work. But in the end you've just got to call it and move on. I feel I've learnt a great deal from this project. Both about working as a team and as an environment artist in general. So I consider this project to be a huge success from that alone. Now onto degree show!
FIN! |
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