The brief specified you could make whatever type of assets you wanted, weather it be, modular, hero pieces or smaller assets. I wanted to go down the route of modular, with a hero asset thrown in for good measure.
My assets consisted of a hero asset being the door, a wall section, a reversible pillar, wall decoration and a wall walkway. I used substance painter to texture them, with one section originally consisting of a material I made in designer. But towards the end I decided it looked better with a mix of other materials, so i swapped it out.
The Deadline was Monday at 4pm, which I made, but I feel I should have started working on the project earlier, or set more time aside at the end of the day to work on it. I felt my time was more suited to be spent on FMP as that's what's going to count more in the long run. Lets hope I hear back with an interview for round three.
The rest of the week was obviously FMP. I had the engine file for the week, so I added all the changes I made last week into the final version. The movement (turbines and streamers) and the updated light maps and collisions. Along with some smaller changes to certain meshes.
The Search for a Star competition made me realise that some of my smaller FMP assets looked a bit boring so I went back to modelling a few more interesting features to them. Mainly on the crates and barrel, along with a few other small assets.
The majority of the remaining days consisted of working into the statue/fountain. The hero piece of the environment. I didn't feel it held up as a centre piece. Zbrush came in handy for adding interesting cracks and more concrete like forms. I previously took it into zbrush but did a quick version, when I should have spent a lot more time on it.
Sculpt of the statue |
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Finished bake |
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Wireframe |
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