Monday, 21 October 2013

Texturing a phone box

On to the texturing stage of 3DS, which i found very hard as i created a 4k + tri model of a phone box, which was extremely difficult to texture, so i didn't get to finish it. As a result my texturing skill is lacking a bit at this point.
   Here's the reference picture and what i did, in retrospect i could have cut the tri limit down significantly if id have made things separate and attached them, but oh well i didn't know to do that at the time.

We also got set a task of making a photo realistic wheelie bin using our own reference pictures. It had a tri limit of 600, and the textures had to be 512 x 512 pixel 24bit targa for the body and a 128 x 128 32bit targa with an alpha channel for the wheel. They had to be applied using a multi-sub material.


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